Clock-Twister game for kids to integrate psychological and physical development
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Shubhankar KulkarniOct 08, 2022
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I was thinking of activities that would integrate physical and mental work both for kids and for patients with complex diseases like Alzheimer, diabetes, cancer, etc. when this game came to mind. You are familiar with the Twister game. This is a variation of the game where instead of the Twister sheet with colored dots, you have a clock dial. Instead of the spinner that tells what the players should do next, you have cards with instructions (explained in detail below).
Why?
Twister is a game of balance and flexibility (it also improves muscle strength). The Clock-Twister will require and improve these physical attributes.
Clock-Twister will also help develop the concepts of time and simple mathematics in kids.
Studies have shown that activities that integrate the brain and physical exercise, such as martial arts, kickboxing, etc., show added benefits to the physiology. They regulate hormones and metabolites and prevent/ help control complex diseases like cancer and diabetes.
There exist puzzles for Alzheimer's patients. Similarly, Clock-Twister will help maintain physical and mental fitness in the elderly, too.
How to play?
The Clock-Twister box will be supplied with a sheet with a picture of a clock on it, cards with instructions, and a "how to play" instruction booklet.
The clock sheet is spread on the floor. The instructor holds the cards and dictates the instructions on the first card to the first player. Once done, the card is put at the end of the stack.
The instructions on the card are basically time calculation-based problems. For example, "deduct 150 minutes from 15 past 10 and point using the left hand". The player calculates the time, which is 7:45. Then, the player stands at the center of the clock and puts the left hand on the 7:45 mark. The clock image is big enough for the hand to fit in that place. If the clock is made smaller for younger kids, the time resolution could be reduced to only half-hour intervals. The time calculation problems will then be simplified appropriately.
The instructor then reads out the next card and the second player follows. The instructions alternate between the two players and the game goes on.
Punishments could be given for errors in calculation.
What do you think about the game? Can you suggest any improvements?
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General comments
Povilas S2 years ago
If you want to allow participants to indicate the time in minutes precision, the clock dial sheet would have to be very big, if it's very big it would be complicated to reach its sides from the center. To make precise time indications possible, instead of the whole hand a participant could only press their finger to the sheet. It would be harder to maintain balance and not fall flat, but at the same time, it would be more physically challenging. Maybe leaning on another hand could be allowed to make things easier.
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Shubhankar Kulkarni2 years ago
Povilas S Yes, that could be done! Thank you.
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jnikola2 years ago
Cool! For how many players would it be? It seems to me that only two players could play it when the thing gets complicated. The Twister makes it a bit easier here for, let's say, 4 people.
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Shubhankar Kulkarni2 years ago
J. Nikola Yes, 2 people + 1 person who will call out the instructions. The Twister box suggests that it is actually a 2-player game, too.
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