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Net positive games

Image credit: Studio Y

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Darko Savic
Darko Savic Mar 24, 2021
The idea is to come up with net-positive games where everyone involved benefits from the experience. This results in the player doing good in their environment rather than removing themselves out of society for extensive periods of time (gaming).

Games are activities that people do for fun. The fun part comes from the regular release of feel-good neurotransmitters (dopamine, serotonin, oxytocin, endorphins). The imminent possibility of the next "feel-good hit" is what keeps the players engaged in the game.

The process:
  1. Games use fun to keep the player engaged.
  2. The engagement is repetitive in some way or another.
  3. Repetition results in the creation and perfection of skills/knowledge.
  4. Skills are automatically reused in the future whenever the opportunity arises.
The outputs of a game are:

a) the rewards for the players (feel-good hits, prizes)
b) the skills/knowledge for the players
c) potential effect on the surroundings (other people, etc)

Net-positive games:

The idea is to come up with fun games that are maximally beneficial to the player and their surroundings. It doesn't matter what form the games are in (in real life, software-based, online, self-played mind games, etc).

If you're going to spend your valuable time playing games at least try to go for the type of games that leave you and the world slightly better for it.

Below is an example of what such a game would look like.
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Creative contributions

Compete with yourself in how fast you can teach a non-expert

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Darko Savic
Darko Savic Mar 24, 2021
If you have deep knowledge of something, challenge yourself to practice the skill of explaining it to others in the simplest possible way, so that it’s easily understood.

The faster a new person gets it, the more you can tap yourself on the back for doing well.

net positives:
  • people gain new knowledge
  • new knowledge broadens one's horizons and sets them up for new ideas
  • new ideas create new opportunities in the world
  • humanity gains by having more "enlightened" members
  • you become a more skilled teacher
  • by having to distill information you might gain new realizations about your field of expertise
  • you feel good by elevating others and at least minimally contributing to the common good of humanity
  • people might pay it forward and repeat what you did for them, only within their capabilities
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Povilas S
Povilas S4 months ago
Reminded me of this: https://www.youtube.com/results?search_query=5+levels+of+difficulty+wired

Online pissing contest

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Darko Savic
Darko Savic Apr 05, 2021
This one is almost net-positive. It depends on how everyone involved feels about the experience. There are 3 sides to this game, one doesn't know they are in it until after the fact:
  1. the audience
  2. the person who provides an example of a non-friendly exchange with others
  3. the person who presents a satirical mini case study of the non-friendliness
This is not net-positive only If the person who serves as an example feels offended and receives slack for it. On the other hand, it's net-positive If they learn from experience and do better in the future.

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