A semi-interactive model of John Conway's 1970 game of life designed to follow the laws of unintended consequence
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- I think it could be used to gauge the recovery period of autonomous systems, to answer the question of how long it would take an AI to recover once an external input interferes with its calculations
- Fun mental gymnastics for people of all ages
- If you could teach a system to adapt to random occurrences as well as learn from them you could really expand on the uses of such a system.
- There is research on making adaptaptable robots , this is a great way to test software to that end.
- Any live cell with two or three live neighbours survives.
- Any dead cell with three live neighbours becomes a live cell.
- All other live cells die in the next generation. Similarly, all other dead cells stay dead.
Gardner, Martin (October 1970). "The fantastic combinations of John Conway's new solitaire game 'life'" . Mathematical Games. Scientific American. Vol. 223, no. 4. pp. 120–123. doi:10.1038/scientificamerican1070-120. JSTOR 24927642.
 Paul Rendell (January 12, 2005). "A Turing Machine in Conway's Game of Life". Retrieved July 12, 2009.